I was having a confusing problem where images taken from the iPhone camera were being displayed in the wrong orientation. I would take a photo in portrait and save the data to disk. Later when I retrieved the photo it would show up rotated 90 degrees.
The iPhone knows what orientation a photo is taken, and this orientation depends on how the camera is being held when you snap the photo. You can get the orientation value on a UIImage from the property imageOrientation.
When you save the photo, it is possible that this information could get lost, depending on the way you save it. If it does get lost, the UIImageView will assume the photo was taken as a left-side landscape photo, and display it with that orientation.
I ran into a problem when trying to save the camera image with UIImagePNGRepresentation(). For some reason this loses the orientation info. I switched to UIImageJPEGRepresentation() and all is well now.
So basically if you run into the problem, you have 2 choices: Be sure you use a format that preserves orientation data, or rotate the UIImage data directly before saving it to a file.
Thursday, May 14, 2009
Wednesday, May 13, 2009
Rotating view around arbitrary point the easy way
I have a UIImageView that I want to rotate around a given point. By default, the layer will rotate around the center of the UIImageView. Trying to change this anchor point involves a bit of work, either move at the beginning and reposition all the view elements, or translating the view, rotating, and translating back. The last option works fine, unless you are trying to use core animation to smoothly rotate the view.
I found out a much easier solution to the whole problem. You could call it a workaround, but it works well without disturbing the view you want rotated.
Basically, you create a new UIView. Place the center point where you want the rotation to occur. Change the size of the view so that the view you want rotated will fit inside. Make your view (you want rotated) a subview of the new view. Now, just rotate the new view, and your subview will be rotated correctly.
Example: lets say we have a UIImageView that is 320x480 (the size of the whole iPhone screen). We want it to rotate from the bottom center instead of its middle. Create a new UIView that is 0,0,320,960. This is basically double the height of the screen, positioned so the bottom half is off the screen, which places the center point right where we want it. Now place your UIImageView inside the new UIView in the top half (visible on the screen.) Now when you rotate the UIView, it will pivot on the bottom center of the screen, and your UIImageView will rotate along with it, as expected.
I found out a much easier solution to the whole problem. You could call it a workaround, but it works well without disturbing the view you want rotated.
Basically, you create a new UIView. Place the center point where you want the rotation to occur. Change the size of the view so that the view you want rotated will fit inside. Make your view (you want rotated) a subview of the new view. Now, just rotate the new view, and your subview will be rotated correctly.
Example: lets say we have a UIImageView that is 320x480 (the size of the whole iPhone screen). We want it to rotate from the bottom center instead of its middle. Create a new UIView that is 0,0,320,960. This is basically double the height of the screen, positioned so the bottom half is off the screen, which places the center point right where we want it. Now place your UIImageView inside the new UIView in the top half (visible on the screen.) Now when you rotate the UIView, it will pivot on the bottom center of the screen, and your UIImageView will rotate along with it, as expected.
Friday, May 1, 2009
OS X "burning" image to USB flash drive
I recently downloaded an Ubuntu image for netbooks, and I needed to install this onto a USB flash drive so I could boot it. This is pretty simple with OS X and Disk Utility and dd from the command line. Be sure your flash drive is large enough to hold the disk image.
* Plug the flash drive into a USB port and launch Disk Utility.
* Select the flash drive and press apple+i to bring up the info
* remember the device id, it will be diskN where N is a number, such as disk4
* select the volume (not the device) and click unmount.
* open a terminal window, and type:
Be sure to use your path to the image file, and the device id you got from disk utility in place of "disk4". You can drag the .img file into the terminal window if you don't want to type the full path to it.
Now wait a bit for the image to be written. When its done you will get something similar to this:
* Plug the flash drive into a USB port and launch Disk Utility.
* Select the flash drive and press apple+i to bring up the info
* remember the device id, it will be diskN where N is a number, such as disk4
* select the volume (not the device) and click unmount.
* open a terminal window, and type:
sudo dd if=/path/to/file.img of=/dev/disk4 bs=1024
Be sure to use your path to the image file, and the device id you got from disk utility in place of "disk4". You can drag the .img file into the terminal window if you don't want to type the full path to it.
Now wait a bit for the image to be written. When its done you will get something similar to this:
969568+0 records in
969568+0 records out
992837632 bytes transferred in 521.666371 secs (1903204 bytes/sec)
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